Tuesday, March 30, 2010

No More Heroes 2: Desperate Struggle Review


 

The Good

  • Remarkably fun and interactive combat system  
  • Excellent use of motion controls  
  • Plenty of side jobs and minigames to keep you entertained  
  • Story, characters, and world ooze with style  
  • Some of the best graphics on the Wii. 

The Bad

  • Camera troubles ruin the fun  
  • Assassins aren't very well fleshed out. 

In the bizarre metropolis of Santa Destroy, duels to the death are broadcast on television, and an entire economy has sprung up around the business of taking lives. No More Heroes 2 is a satirical, irreverent, and bloody tale of revenge set in a world gone mad. Like its predecessor, No More Heroes, Desperate Struggle deals with one man's rise to the top of an assassin leaderboard and focuses on his insane battles with a kooky cast of villains. However, it does so in a much more streamlined manner--the Grand Theft Auto-like open world and the ranked battle entrance fees have been removed, eliminating almost all of the tedium that plagued No More Heroes. With a raucously fun and brutal beat-'em-up combat system, a collection of enjoyable retro minigames, and a thoroughly entertaining story, No More Heroes 2 is a worthy follow-up to one of the most entertaining bloodbaths to be found on the Nintendo Wii.
Glastonbury, let's punk!
Travis Touchdown is the Crownless King. Three years ago, the anime nerd and professional-wrestling aficionado purchased a beam katana on the Internet, fought his way up to the top of the United Assassin Association's rankings ladder, and simply walked away. He has become a legend in the underworld, and partly because of his story, the murder-for-hire business has exploded and gone mainstream. When his best pal is murdered in retaliation for Travis' killing spree, he returns to the UAA in order to seek vengeance on the man responsible, who coincidentally happens to be its number-one-ranked killer. Helping him out along the way are old friends, such as the beautiful UAA agent Sylvia, the deadly swordswoman Shinobu, and his twin brother and on-again, off-again rival Henry.
Much like its predecessor, No More Heroes 2 consists chiefly of magnificently violent and over-the-top bloody combat. If the idea of wielding a sword in a Wii game conjures uncomfortable thoughts of nonstop controller waggling, rest assured that this is not the case. Travis swings his totally-not-a-lightsaber at a press of the A button, and after you've sufficiently weakened an enemy, you can split him in twain--causing a morbidly amusing cloud of blood and dollar bills to rain down--by swinging your controller in the direction indicated onscreen. Alternatively, Travis can execute one of 13 different wrestling moves learned over the course of the game to finish off a stunned enemy in a slightly higher-concept and less-bloody manner.

No matter how you choose to destroy your foes, each execution causes a roulette wheel at the bottom of the screen to spin, and if three slots line up, Travis activates one of his darkside powers. By shouting aloud ridiculous attack names such as "strawberry on the shortcake" or "cranberry chocolate sundae," he can perform superpowered feats such as slowing down time for his enemies or temporarily transforming into a tiger. But even if you aren't lucky enough to hit it big with a jackpot, you can manually activate a new hyperspeed attack mode whenever you top off your ecstasy gauge, which fills as you dish out pain and empties as you receive it. Other changes include the ability to shake your remote when running for a slow-but-powerful slash, and the surprisingly effective option of using a Classic Controller to play through the entire game without motion controls.
By far the highlight of No More Heroes 2 are its eccentric duels with rival assassins. To earn the right to battle them, Travis must carve his way through their domains and their armies of hapless goons. After you make a game-saving restroom stop, the assassins reveal themselves in bizarre, spectacular ways, and the heat is on. Whether you're fighting the hip-hop dancing leader of a religious cult or an adorable but deadly coed with a double-sided beam sword flute, the battles are fun, challenging, and unique. Perhaps most intriguing about the assassins are the elegant locales that serve as their arenas: a dilapidated haunted house, a grassy plain between the realms of life and death, and an eclipsing, setting sun all serve as backdrops of battle and inject extra personality into the duels. This is important, because the assassins--while wild and crazy--often lack personalities and, with few exceptions, are poorly or not at all fleshed out. Though the story is centered on Travis' quest for vengeance, a bit more characterization of his archenemies would have been appreciated. Finally, it's worth pointing out that though there are now 50 rankings in the UAA, group fights and other circumstances out of your control reduce the number of bosses you encounter to 15.
minigames let you man the meat, grab the coconuts, get your hands on Transforming magical girls, and more!
No More Heroes 2 features a much more streamlined method of navigating Santa Destroy than the original game--you simply pick where you want to go on the map and you're there. Ranked matches also no longer require entrance fees, which means that if you want to go directly from one fight into the next to keep the action going, you can. Working side jobs is still a necessity, though, if you want to stay abreast of Dr. Naomi's latest weapons technology, update Travis' punk couture, or work out to increase your max health and damage output. This time around, you earn cash through simple and delightful 2D retro games by performing tasks such as exterminating bugs, delivering pizzas, and collecting trash in space. These fully featured but nonetheless brief minigames are a great way to relax in between murder sprees, but if you prefer an aside that's a bit more "hands on," you can always hunt down the goons directly responsible for Travis' best friend's death. As intriguing as this may sound, the revenge missions are ultimately disappointing--they're simply timed deathmatches, and the hit men fight and act no differently than the average thug, which is a huge missed opportunity for more nutty villainy.
Desperate Struggle utilizes a highly stylized, cel-shaded look that delivers some of the most striking graphics that the Nintendo Wii has to offer. Even in the midst of a bloody massacre, the action unfolds smoothly and without stutter. The game's greatest weakness, however, lies in its camera system. Though you can lock on to enemies and it's easy to reset the camera, it all too often doesn't know where to look, and things aren't much better in the handful of nonstandard sequences during which you're given direct control over it. On the positive side, Desperate Struggle includes an all-star voice cast, from the lovable and gleefully self-aware Travis to the sexy French siren Sylvia to the Irish badass Henry and beyond. Accompanying the great vocal performances is a wicked, eclectic soundtrack full of catchy punk and rock songs, fantastic retro themes, and brilliant parodies of cliche anime music.
Despite a couple of key shortcomings, such as a poor camera system and a general lack of rival assassin characterization, No More Heroes 2: Desperate Struggle is an overall improvement upon its predecessor. This greatly streamlined game throws out the tedium of the original, and a host of smart changes to the side jobs make even plumbing fun and rewarding. While an average play-through will last you 10 to 12 hours, you can easily put in more time by searching for all of the hidden collectibles, by earning enough cash to complete Travis' wardrobe set, and by replaying boss battles for low clear times in the unlockable Deathmatch mode. Whether you're yearning for a fun and violent Wii action game or simply want to live out a secret Star Wars fantasy of duel-wielding laser swords, No More Heroes 2 is the game for you

Tatsunoko vs. Capcom Hints & Cheats

 

Unlockable How to Unlock
Frank West Get 3 different Capcom characters' Arcade endings.
Zero Get 6 different Capcom characters' Arcade endings.
Tekkaman Blade Get 3 different Tatsunoko characters' Arcade endings.
Joe the Condor Get 6 different Tatsunoko characters' Arcade endings.
Yatterman-2 Get Frank West, Zero, Tekkaman Blade, and Joe the Condor's Arcade endings.

Unlockable Colors

To get the third and fourth colors for each character, simply clear stage 4 and the final of arcade with that character.
Unlockable How to Unlock
Third Color Clear stage 4 (giant opponent) of Arcade mode.
Fourth Color Clear stage 8 (final boss) of Arcade mode.

Unlocking TvC Ultimate All-Shooters mini-game

After you beat the final boss, press a button during the credits. It'll change the music and begin a playable credit sequence with Doronjo and her minions on a bike. If you beat the game with Roll, you will control her instead. While this sequence plays through, collect all of the yellow letters. It will spell out "THANK YOU FOR PLAYING". When you complete the bike sequence, it unlocks the TvC Ultimate All-Shooters mini-game.

Unlocking Icons

Beat Arcade Mode with each character to unlock an icon for Player Setting.

Unlockable Movies

Unlockable How to Unlock
Opening Movie 2 Unlock Yatterman-2
Secret Movie Beat the game with Frank West, Zero, Tekkaman Blade, Joe the Condor, and Yatterman-2.

Zombie Portrait icon

Unlock and purchase everything in the shop.

POW and Sub-Weapon icons

Clear all paths in Ultimate All-Shooters to unlock the POW and Sub-Weapon symbols as icons for the player setting.

Unlock the Special Illustrations in Gallery Mode

The First one is already available for purchase in the shop
Unlockable How to Unlock
Special Illustration #2 Clear the game 5 times
Special Illustration #3 Clear the game 10 times
Special Illustration #4 Clear the game 15 times
Special Illustration #5 Clear the game 20 times

 

Tatsunoko vs. Capcom Easter Eggs

  • Credit Doronjo Mini-game

    When the credits roll, press A, and the black background will change into a barebone platformer, in which you control Doronjo and her subordinates. If you beat the game with Roll, you will control her instead.

Saturday, March 27, 2010

1 more day to xl


just 1 to the great launch we hope good things from it it have been a long long wait but it will pays of?? i have my dsi i love it by the way game stop its giving $100 for the dsi to buy the xl by my self i will wait at least 2 weeks about giving my dsi, i dont know about that but i might keep both i will see what people will say about it i know its gonna be great but its only  $190 great temptation to give a way my dsi lol we only can say one thing Nintendo will be a ruler once again?? i will say OF CURSE nintendo say  


it was an open secret, a new version of the Nintendo DS with bigger screens, dubbed DSi XL. The differences with his younger sisters obviously is the size, the screens are now 4.2inches off the 3.2DS.

This is the third update of the original model, introduced in 2004. In the summer of 2006 was presented DS Lite, but light and bright, and in late 2008 came DSi with such innovations as the downloading of online games or the integration of two low-resolution cameras.
Nintendo DSi XL includes the same features as the original launched in 2009, Nintendo DSi, as two cameras, sound recording or reproducing. As a novelty, this new version includes a free Internet browser that we use in places where there is Wi-Fi, and take the following games preloaded: Dr Kawashima's: Little Bit of Brain Training: Arts and Dictionary Edition: 6 1.
Come in two colors (dark brown and red wine)

Thursday, March 25, 2010

Nintendo 3DS OMG :D


At E3, Nintendo will be introducing new hardware, the Nintendo 3DS.
In an official release, Nintendo describes the portable as allowing games to be "enjoyed with 3D effects without the need for any special glasses". It is not yet known how the 3D effects will work, but it is possible that it could work like this Japan-only DSiWare game.
According to Nintendo, the product will go on sale between April 2010 and March 2011.
The Nintendo 3DS will succeeded the Nintendo DS series and will have backward compatibility for Nintendo DS and DSi games. It is important to stress that the Nintendo 3DS is a new hardware series.
In early January, Nintendo President Satoru Iwata gave an interview with Japan's second largest newspaper The Asahi Shimbun in which he apparently said the Nintendo DS successor will have "highly detailed graphics, and it will be necessary to have a sensor with the ability to read the movements of people playing".
Nintendo of America later told Kotaku that the Asahi Shimbun had "misinterpreted" Iwata's remarks. "Mr. Iwata did not make any comments regarding the functions of Nintendo's future hardware systems," Charlie Scibetta, Nintendo of America's senior director of corporate communications told Kotaku. "The answer to the reporter's question was misinterpreted."
The Asahi Shimbun stands by its reporting and issued a statement to Kotaku Japan that read: "The article quoted Nintendo President Satoru Iwata's comment accurately." The actual quote in the article is a fragment of a longer sentence.
At a Nintendo quarterly Q&A, the exec addressed the issue with the Asahi Shimbun, asserting that the reporter stated, "The graphics for the next DS will be highly detailed and it will contain a motion sensor, right?" Iwata claims he then replied, "Those things are naturally being required. But do you think it would sell with just that?" Iwata emphasized that this last part was left completely out.
It appears that the extra element Nintendo believed was necessary to really sell the DS successor is 3D.
Regarding 3D, Nintendo president Satoru Iwata has previously stated that Nintendo would need to look into the "possible health effects" of playing video games in 3D for prolonged periods of time.
Here is a handy summary of what we know about the Nintendo 3DS (and what we think we know).

Nintendo makes a call to professional artists to create one-of-a-kind animations using the Flipnote Studio™

Nintendo invited professional artists to create one-of-a-kind animations using the Flipnote Studio™ application for the Nintendo DSi™ system at the Penny Arcade Expo Sept. 4-6, 2009 in Seattle. Featured artists included creative talents from the world of comic books and video games like Scott Kurtz (PvP), Eric Jones (DC Comics: Supergirl: Cosmic Adventures in the 8th Grade), Christina Strain (Marvel Comics: Runaways), Mike Choi (Marvel: X-Force), Edison Yan (5th Cell: Scribblenauts) and Ryan Jones (Telltale Games: Tales of Monkey Island)

you can see some of the works at FLIPNOTE WEBPAGE

Red Steel 2

better game play than the 1st one i might say nintendo in the first one was not a big impression for me at least the controllers were kind bad the motion was out of control i'm really crazy about this game i think this will be one of the first reviews as soon i put a hand on it you can visit the official site for videos and pictures RED STEEL 2




The Hero
He deals in lead and steel

He’s the badass hero inside each and every one of us. He’s quiet, powerful, and accomplished. He bears hardships that would break other men, he champions the cause of the downtrodden and will risk life and limb to set a situation right.

He knows fear, but he never shows it. He knows pain, but he doesn’t acknowledge it. He is a natural genius with a sword who can do things most of us only dream of.

Metroid other M 6/27/10 suppose to be one of the best

Visit the official site of Metroid other M rumors say its the best we have to see i might say Super Metroid for SNES was awesome it will be hard lets see what new thing Nintendo have for us

Tatsunoko Vs Capcom awesome

The Evolution Of One of the Best Fighting Games Ever SSB

The Evolution Of Mario

SNES - 100 Super Nintendo games in 10 minutes

Michael Jackson in Super Mario 3 lol

100 NES (Nintendo) games in 10 minutes

the most funny video nintendo sixty fouuuuuuuuuuuuuuuuuuuuur